AI Insights · Timothy · April 2024
Top 5 First Person Games on iOS in Spain: Q1 2024 Performance
In Q1 2024, the top 5 first-person games on iOS in Spain showed varied performance in weekly downloads, revenue, and active users, with notable trends for each app.
In the first quarter of 2024, the top 5 first-person games on iOS in Spain exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at each app's metrics during this period, based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a decline in weekly revenue, starting at approximately $71K in early January and decreasing to around $17K by the end of March. Weekly downloads followed a similar trend, beginning at roughly 8.7K and dropping to about 6.5K. Active users fluctuated, peaking in early January at 104K and ending the quarter at around 96K.
Minecraft by Mojang experienced relatively stable weekly downloads, hovering around 100 throughout the quarter. Revenue showed minor fluctuations, with a low of about $1.9K in early February and a peak of approximately $4.3K by the end of March. Active users saw a gradual increase from around 15K in early January to nearly 17K by the end of the quarter.
Blackjack 21: Blackjackist from KamaGames had varying weekly revenue, starting at around $4K and dipping to a low of $575 in mid-February before climbing back to around $2.2K by the end of March. Weekly downloads remained relatively low, ranging between 236 to 570. Active users saw a slight drop from 927 in early January to 960 by the end of March.
Fishing Clash: Sport Simulator by Ten Square Games S.A. showed a significant rise in weekly revenue, starting at approximately $985 and peaking at around $3.2K in early March. Downloads were low throughout the quarter, with a slight increase from 22 in late January to 136 by the end of March. Active users fluctuated, starting at 3.3K in early January and ending the quarter at around 2.3K.
Sniper 3D: Gun Shooting Games from Wildlife Studios had a varied performance in weekly revenue, starting at $1.5K and peaking at around $1.6K in early February. Downloads showed an upward trend, increasing from around 1.2K in early February to 2.7K by late February. Active users saw fluctuations, starting at approximately 13K in early January and ending at around 11K by the end of March.
For more detailed insights and data, visit Sensor Tower.